child_m.gif (3208 bytes)glador, Zar-Eaza & Zar-Voez

Eglador Eglador Ecology Zar-Eaza Zar-Voez Eaza & Voez Ecology

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Eglador serves as Daenor's main defence against Ardadain, as well as a safe passage to Vancumar. Eglador, the Northern downs, was once home to a tribe of Gaellians known as the Killari. The killari, unwilling to fight, allowed the Daenorim to pass through their realm unmolested. In revenge, Shanus, the king's Druid, cursed the Killari, condemning them to roam the land as ghosts after death, and having no rest until amends were made. Their people conquered by the Daenor, the killari realized they must serve their new 'Gaellian' masters in order to make amends. Now a haunted land of despair, the Eglador is avoided by most of the Daenorim, save for a small garrison, and acts as a Boundary of Fear against its enemies.

River of Blood: This river flows through the forest of Lial in Ilmanor, and then skirts the northern border of Eglador. The river has a red sheen, due to the clay in the river bed, but this is not the reason for its name. The river does actually flow with blood every night, starting at moon's peak. The blood is the result of the curse of Killari, and is a ghostly representation of the death of the Gaellians. The exact origin of the blood is uncertain, but it is real. Kyzar and his minions collect it and use it for their foul rites and potions.

River of Souls: The River of Souls marks the southern border of the Plain of the Forsaken. At night, the water glimmers with faces trapped under the water, and the souls of the Killari appear and try to drag travellers under.

The Duinon River: The Duinon acts as the western border of Eglador.

Kyzar Forest: This forest is eerily silent, and the trees seem to be stunted, twisted, and darkened. Very few creatures make their homes here, bar the Ravens and rats which act as Kyzar's spies. As in the rest of Eglador, the scattered villages and forts of the Killari are haunted by the ghosts of the damned. The forest is the location of Kyzaki, the dark tower of Kyzar.

The Plain of the Forsaken: This plain is the location of the cities, temples and fortresses of the Killari. All stand, abandoned and intact, save for the foliage which overgrows them. Haunted by murdering spirits and the ghosts seeking redemption, it is said that anyone spending a night on the plain will be driven mad by the images and screams of the ghosts. The cities and temples contain forgotten treasures and artifacts, irredeemable due to the Killari; the ghosts seem to be able to manifest more powerfully here, and achieve an almost corporeal form. It is rumoured that several over creatures, immune to the ghostly fear, have made their homes here. Most notably, Skari the Great Drake, is said to occupy the gold-laden Temple of Brinia. Galen the Great once made an excursion here to find an artifact of untold power; he vowed never to return.

Heights of the Damned: Once known as the Northern Downs, these ridges and fells were the location of several Gaellian holy sites, and the location of the main Killari army. However, since the Curse, the ridges echo with the cries and screams of the Forsaken, and the halls and fortresses stand empty. A Black Fang temple has been built in the area, as well as a Daenorim fortress which serves as a particularly nasty prison. Apart from that, the ridges are generally desolate. At winter, the ridges are covered in a thick, almost-tangible mist. Those who have entered the mists have been known to disappear forever.



Due to its proximity to Ilmanor, the weather and climate of Eglador is very similar to that of the land of the Blessed. For more information see Ilmanor. The only exception are the Heights of the Damned, which are usually a little cooler. Fog is constant on the northern downs, and visibility is very limited.

FAUNA: EGLADOR: There is little animal life in Eglador, due to the spirits and ghosts which cast a shadow on the land. However, what creatures there are are generally the same as those native to Ilmanor.

Undead- The lands of Eglador are stalked by Undead of all descriptions, created by Kyzar. Most roam free around the forests and heights, protecting the Liche's lands from would-be trespassers. See Creatures and Monsters for Undead types.

Trolls- The trolls in Eglador reside mainly in the Heights, living in caves and abandoned crypts. The majority are Cave Trolls. See Section 3 for more information.

The Killari- The Killari are the spirits of long-dead killari tribesmen. cursed long ago, they patiently await the day when they will be called upon to redeem themselves, by raging war on the enemies of Gaellia. The Killari are ghostly versions of their original mortal forms, with glowing red eyes. They are cruel and murderous, treating all trespassers as enemy. They usually drain the life of those they consider hostile, but they are also able to become semi corporeal in order to use their weapons. Although dominated by Kyzar, the Killari roam the land at will, though they are unable to leave the land of Eglador, once proud Killar.


There are rumoured to be many different kinds of creatures living on the Eglador plains and amongst the abandoned ruins; most are magical, and nearly all are hostile. Demons and other-worldly creatures are said to guard the cities and temples, and there have been one or two sightings of dragons.


Very little plant life grows in Eglador, due to the life-sapping spirits which reside there. What does exist is generally similar to that of Ilmanor, with the following exceptions:

Lus- This low, gorse-like shrub is found in the grassy downs of the Heights of the Damned. Its mauve flowers appear in early spring, and can be distilled into a deadly poison, which can lead to blindness, coma or even death.

Miasko- This tall reed grows solely along the River of Blood. When crushed and digested, the juices increase the user's strength, as well as his speed. However, the drug is extremely addictive, and its effects do not last long. If used too often, the victim's skin will begin to turn yellow, permanently.



Zar-Eaza, also known as the Eastern Realm, is the easternmost boundary of Daenor. Including large amounts of land which were once part of Rhutalath, Zar-Eaza is heavily fortified against Rhutalathian attacks. Bordering Tauron, this land was once entirely forested.

Taur Gwath: A large forest, consisting of mostly Coniferous trees. Taur Gwath is home to the majority of Demons who serve under the Shadowmage. Making their home in the hills and mountains lining the forest, the Demons make the forest an univiting place, and it is generally avoided by the Daenorim. Taur Gwath is under constant darkness, an enchantment cast upon the eaves to make the Demons feel more at home. Taur Gwath is also the location of The Spire, home of the Bane.

Taur Liantier: Taur Liantier is home to the Dark Elves who call the Shdowmage their master. Living in deep caverns are in high tree-cities, the Elves claim this entire forest as their own. In addition, several Orcs have fortresses built in the heights, to watch the Eastern border. The forest is occupied by a large number of Giant spiders, encouraged to breed here by both the Elves and the Shadow-mage, yet another defence for Udum's final border.

Loeg Hithui: The Loeg Hithui is a large swamp which stretches to the border of Rhutalath. The swamp is home to several towns, and a few villages. Most dramatically, Lug-Borza is here, the largest fortress on the Eastern border, and home to the Rhutalathian Defence regiment. The swamps are covered in a perpetual mist, and a stench made worse by the presence of Orcs. Almost impassable, and home to giant wasps and Swamp-Wyrms, the Loeg Hithui serves as a fine defense.



Zar-Voez is the Western Realm, and the location of the majority of Daenor's fortresses and watch-towers. Zar-Voez borders Ardadain, Daenor's most powerful neighbour, and thus is home to most of the Shadow-Mage's forces. The great River Duinon marks the boundary of west Daenor, its far bank occupied by the Ardanian defenses.

Fornarda River: The Fornarda river has serves as a means of bringing troops from Daenor to Ilmanor. Daenor ships sail up and down the river constantly, depositing cargo and officials where need be.

River Nurz: The river Nurz flows from the Ered Vor, to join the Fornarda river. Like the Fornarda, the Nurz is used to carry troops. It is also used to carry supplies to the town of Pimuli.

The Jade River: So called because of its green tint (due to the copper deposits along its bank), the Jade River originates in the Ered norsa, travelling south to the Ered Glos. The river is fast moving, and too narrow for traffic.

Tol Falmar: An island situated at the center of Lake Falmari, Tol Falmar is home to sinister Water-Spirits known as the G'likesh. Once Naiads, the arrival of the shadow changed these peace-loving spirits into fearsome man-eaters. The shores surrounding the lake are littered with bones and discarded garments. The island itself is claimed to be filled with treasure, hourded possessions of long-dead victims.

Emyn Beraid: Standing 2200' on average, the Emyn Beraid are the foothills or the Udum mountains. Offering a clear view of the Ardadain border and the nearby roads, the hills are lined with Towers, all within signal distance of each other. The hills are home to the vast majority of Orcs in Daenor, living in villages as well as warrens and fortresses. Some Orcs garrison Udum, or live in Carakum, but most are content to live in these hills and the neighbouring mountains.

Emyn Miru: A small range of hills, standing only 900,' the Emyn Miru are virtually undefended. A few small families of Trolls make their home here, as well as the odd Orcish village, but no official garrison patrols the area.



The climate in the rest of  Daenor is moderate, with the most rainfall occurring during the winters and autumn. The flatlands are frequently covered in mist or fog, coming down from the mountains or the Heights. However, this fog rarely lasts long, and clears up by the early afternoon (except in the Loeg Hithui, where it lingers almost premanently). The winters in Daenor are quite cold, with a lot of snow descending from the Mountains and plateau. Summer is relatively warm, though not as drastic as that of the Udum Plateau.



1. Naiza (winter) 5-25 degrees (Snowy)
2. Nizui (winter) 5-25 degrees (Snowy)
3. Kwaer (winter) 15-35 degrees (Rainy)
4. Kwiza (spring) 30-50 degrees (Normal)
5. Loga (spring) 50-65 degrees (Normal)
6. Nuri (spring) 65-75 degrees (Mod. Rain)
7. Ker'vaz (summer) 65-75 degrees (Normal)
8. Uru (summer) 65-75 degrees (Normal)
9. Iwanez (summer) 60-70 degrees (Normal)
10. Narvel (autumn) 60-45 degrees (Rainy)
11. Hiza (autumn) 45-30 degrees (Normal)
12. Giri (autumn) 15-30 degrees (Snowy)


Chetmoig- This large cat is a predator that lives in the hills of Miru and the highlands of Zar-Voez. It is nocturnal, and greatly feared by the Orcs of the region. The cat's strong, compact frame is perfect for the type of hunting it practices. A Chetmig often waits in areas where its gray markings provide the best camouflage and then leaps on its prey from a distance of 150 ft.

Blackbears- These large and solitary creatures are omnivores. Their diet consists of anything from root and berries, to fish, small mammals, and carrion. Blackbears are often passive, but can become fierce if enraged. Blackbears can become a nuisance to towns, raiding food stores and rubbish dumps.

Cavebears- Found in the hilly regions of Daenor, the huge cave bears share many similar characterisitcs with their small brethren. Some of them grow to weigh 1400lbs, and stand on their hind-legs at 9' in height. Cavebears are solitary wanderers, and gorge on roots and berries in autumn for their winter slumber. Older male bears are cranky and agressive to those that disturb them. Cavebears have brown to black fur, large wide paws and large hump between the shoulders. lder males have graying hairs on the hump, makingit appear almost silver in colour.

Golden Eagles-  These Eagles generally make their home in the Hill sand Mountains of Daenor.

Caru- A large deer, found only in the northern forests and marches of Daenor. It is prized by hunters for its large antlers. Caru prefer non-forested areas, and often travel in gargutan herds numbering as many as 20,000. They feed on grasses, moving to the lowlands in winter. Their warm furs and pelts are are highly-sought.

Glutan- A dreadful creature found in the southern regions of Zar-Eaza. The Glutani are solitary black-furred beasts shaped like badgers. They are unbelievably quick and fierce, and have been known to attack large groups of armed men without provocation. They fight to the death, even if escape is easily available.

Auroch- Wild cattle or kine, Aurych are the ancestors of the domestic cows of Pacifica. Most found in Daenor are feral descendants of animals scattered during the Gaellian Wars. All are horned, and the bulls can be dangerous when confonted. The Auroch are mostly found in the northern plains of Zar-Eaza.

Small Rodents- The most common rodent on the plains of Daenor is the Cunara, a gopher which resembles a stout rat. They live mainly on grass roots, and are a nuisance on plains due to their large colonies of interlocking tunnels. Their tunnels are close to the surface, and their entry holes rise a foot above ground level. Their burrowing can lead to many broken legs. Other rodents include rabbits, field mice and hedgehogs. Bats are also common in the forests.

Shaking Asp- This poisonous snake lives in both the hills and forests of Daenor. It has a strong venom, but fortunately possesses a ring of heavy loose scales around its head that give off a distinctive warning.

Frunt- These bizarre creatures live in the bogs of Loeg Hithui. They are five foot long black salamanders with red feathery gills, and devour water plants. They spend most of their time buried in mud. They are considered an omen to the Gaellians, but have been reported to have tasty flesh.

Dumbledors- Giant green and black wasps, sometimes a foot long, which dwell on the fringes of the Loeg Hithui. They live in large hives, and are easy to aggravate. Their poison, whilst not deadly, can lead to great and long-lasting pain, and numb an entire limb for days. Their honey is rumoured to be a great aphrodisiac, but is sickly sweet and barely edible.


Like most Mannish folk, a wide variety of domestic cattle, fowl and pets are kept by villagers and towns-people alike. In addition, there are the usually Orcish pets, such as Shujak and beamok.


Gli'kesh- Once fair Naiads, the Gli'kesh are now human-devouring monsters, living on Tol Falmar. Resembling beguilingly beautiful and seductive females, they have pointed ears, slightly bluish skin, and slightly webbed digits. They are able to transform their legs into fish-tails and vice-versa at will. Their beautiful song can reach for miles, and draws men and women alike to their island. Once their, the Gli'kesh devour the victim and steal their possessions. Their island is filled with their treasures and prizes. The Gli'kesh are lead by the Gli'Mir, a powerful and highly seductive female. When there is a shortage of human-flesh, they dine on fish and birds.

Trolls- Trolls are common throughout Daenor, especially in the hills. In addition, a variety of Forest Troll lives in the Taur Liantier, as well as the western eaves of Tauron.

Giant Spiders- These semi-intelligent spiders make their homes high in the trees of Taur Liantier. Mainly wild, but also serving as steeds for Orcs and Dark Elves, the giant Spiders are a challenge to all those wishing to travel through the forest.

Demons- Demons abound in the forest of Taur Gwath. Demons of all different types and from different plains make their home here, all offering service to the Shadow-Mage. Thier is no real hierarchy, and the most powerful leads. There are many rival demon gangs, and constant warring in the forest. Most are unable to leave the forest due to Oaths sworn to the Shadow-Mage via their True-Names. Their home is determined by the type- some live in mountains, some in tree-tops, over in the bowels of the earth. See Creatures and Monsters for more information.


Darsurion- a large fern which grows near rivers. The leaf of the Darsurion is used heal small cuts and abrasions.Its leaf is ground, and then mixed with a little water. Once applied directly to the wound, it helps heal the cut and soothe the pain.

Phenilas- An all-too-common weed, found in hilly areas of Ilmanor. Its broad leaves inflict a burning, itcihng feeling on the skin. It often comes in large patches, and its effects are not felt until a half-hour after contact with the leaves

White-Berried Shrub- A common shrub in the Taur Gwath. When ripe, its berries can cause a swift and painless death. If not ripe, they merely cause vomiting.

Ul-Naza- A beautiful white leaf, said to grow only where a god has shed their tears. It cures any poison if chewed. The only source in Daenor is on the island of Tol Falmar.

Tar'nash- A swamp weed found in the Loeg Hithui, this plant can be dried and smoked as a euphoric relaxant. It is very common with the people of Zar-Eaza.

Bisa'mi- A tall fern growing in the lowlands of Daenor. Its roots can be fermented to make a very strong alcohol, known as Bisar. Bisar is favoured by Orcs, and most men will find it sour and unfavourable. It is also exceedingly powerful.