child_m.gif (3208 bytes)eapers' Base Lists

1. Gurthil's Teachings

level	Spell Name	Area of Effect	Duration	Range
1	Pain	1 target	1 min/level	100'
2	Unpain 25%*	-	1 min/level	self
3				
4	Golden Slumbers*	1 target	1 rnd/10% failure	50'
5	Fire Nerves	1 target	1 min/level	100'
6	Peaceful Death	1 target	24 hours	touch
7	Unpain 50%*	-	1 min/level	self
8	Detect Death  c	5' rad/rnd	1 min/level (C)	100'
9				
10	Soul Release	1 target	-	touch
11	Death's Vision	self	-	touch
12	Agony	1 target	1 min/level	100'
13	Death Stroke*	1 target	1 rnd/level	touch
14	Unpain 75%*	-	1 min/level	self
15	Damm's Eyes	1 target	-	50'
16	Death Watch			
17	Torment	1 target	1 min/level	100'
18				
19				
20	Kiss of Death	1 target	-	touch
25	Spirit Companion	1 spirit	Permanent	10'
30				
50				

Descriptions
1 - Pain (F) - Target feels wracked with pain and takes 20% of his remaining
hits.
2 - Unpain 25% (S*) - Caster is capable of sustaining an additional
25% of their concussion hits before going unconscious.  Hits are still
taken and remain after the spell lapses.
4 - Golden Slumbers (F*) - Caster points open hand at target, palm upward, and 
channels raw power at target.  Target falls into a deep sleep.
5 - Fire Nerves (F) - As Pain except target takes 40% of remaining hits.
6 - Peaceful Death (M) - Caster place an individual who is dying in a
state of restful slumber.  The target must have a terminal disease, be
bleeding to death, or have a mortal critical.
7 - Unpain 50% (S*) - As Unpain 25% except caster is capable of sustaining an 
additional 50% of their concussion hits before going unconscious.
8 - Detect Death (P) - Caster can detect any dead bodies in the area of
effect, as well as whether anything died in the area during the last
24 hours.  Caster can concentrate on a 5' radius each round.
10 - Soul Release (M) - As Peaceful Death, but caster may cause immediate
sould departure for an already dying target.
11 - Death Vision (I) - Caster sees an image of how someone died.  The
caster must touch the body of the deceased, and the death must have
occurred since the last full moon set.
12- Agony (F) - As Pain except target takes 60% of remaining hits.
13- Death Stroke (F) - The next C, D, or E critical inflicted by the
caster during the spell duration is rolled on the slaying column of
the table for large creatures.
14- Unpain 75% (S*) - As Unpain 25% except caster is capable of sustaining an 
additional 75% of their concussion hits before going unconscious.
15- Damm's Eyes (F) - Caster's eyes send forth a flash of white light.
The target of the spell must make a successful RR or take damage as if
falling.  The amount of RR failure is used as the distance fallen.
Adrenal Moves Landing skill and magical landing spells do not apply.
16 - Death Watch (F) - Target must make RR or they will die when the
next full moon rises.  At sunrise the day of death the target will
develop a fever that will worsen as the day progresses.  Prior to the
onset of fever, the spell may be cancelled by Remove Curse, but once
the fever starts neither curse removal or disease cure will work.
17 - Torment (F) - As Pain except target takes 90% of remaining hits.
20 - Kiss of Death (F) - Caster must physically kiss the target, who then dies 
immediately if they fail their RR.
25 - Spirit Companion (FM) - Summons the spirit of a dead sentient
(usually of caster's race) who will serve as a companion and aid to
the caster.  The spirit will normally be between 1st and 10th level
(GM discretion).  It is noncorporeal and invisible.  The spirit
communicates with the caster and can read emotions of those within 5'
R.  It can detect traps in a 5' radius with 70% reliability, and can
 within 5' radius.  The spirit can
detect the presence of illusory or invisible beings within a 5'
radius.  The caster can have only one companion at a time.  The GM may
decide that there is a specific spirit with a reason for guarding the
individual.
 

2. Commune

Commune (Cleric base list)

Level	Spell Name	Area of Effect	Duration	Range
1	Anchoring	self	1 min/level	self
2	Converse*	1 spirit	1 min/level	10'
3	Summon Dead I	1 spirit	1 rd/level	10'
4	Inquire I	1 spirit	1 question	10'
5	Summon Dead III	var.	1 rd/level	10'
6				
7	Inquire V	1 spirit	1 question	10'
8	Summon Dead V	var.	1 rd/level	10'
9				
10				
11	Summon Dead VII	var.	1 rd/level	10'
12				
13	Inquire VII	1 spirit	1 question	10'
14	Summon Dead X	var.	1 rd/level	10'
15	Converse True*	1 spirit	Permanent	10'
16				
17	Inquire X	1 spirit	1 question	10'
18	Summon Dead True	var.	1 rd/level	10'
19				
20				
25	Inquire True	1 spirit	1 question	10'
30				
50				

Descriptions
1 - Anchoring (U) - Grounds the caster's spirit in their body and allows the
safe casting of any higher level spells on this list.  A summon, converse, or
inquire spell cast without first anchoring will operate as described, but
at the end of the spell there is a 1%/spell level chance that the caster's
soul will follow the contacted spirit into the 
realm of the dead - the caster dies, in other words.
2 - Converse (M*) - Allows free conversation between the caster and a dead
spirit or aware undead.  Communication is subject to the spirit or undead's
intelligence, and to the caster and spirit/undead having a common language.
3 - Summon Dead I (FM) - Summons the spirit of a 1st level being who has
died and who is not undead.  The summoning can be done anywhere.
4 - Inquire I (M) - Caster may ask a 1st level undead or spirit to answer
one yes/no question.  The spirit will be predisposed to answer truthfully,
unless the cleric is out of Damm's favor.  In the latter case the spirit
will not answer at all.
5 - Summon Dead III (FM) - as Summon Dead I except up to 3 levels of spirits
may 
be summoned.
7 - Inquire V (M) - As Inquire I except the spirit or undead may be up to
5th level.
8 - Summon Dead V (FM) - as Summon Dead I except up to 5 levels of spirits may 
be summoned.
11 - Summon Dead VII (FM) - as Summon Dead I except up to 7 levels of spirits 
may be summoned.
13 - Inquire VII (M) - As Inquire I except the spirit or undead may be up to
7th level.
14 - 	Summon Dead X (FM) - as Summon Dead I except up to 10 levels of spirits 
may be summoned.
15 - Converse True* (M) - As Converse but the duration is permanent.
17 - Inquire X (M) - As Inquire I except the spirit or undead may be up to
10th level.
18 - Summon Dead True (FM) - as Summon Dead I except as many levels of spirits 
may be summoned as the caster has levels.
25 - Inquire True (M) - As Inquire I except the spirit or undead may be of
a level equal to or less than the caster's level.
 

Hand of Gurthil

 

Level	Spell Name	Area of Effect	Duration	Range
1	Pain	1 target	1 min/level	100'
2				
3	Peaceful Death	1 target	-	touch
4	Fire Nerves	1 target	1 min/level	100'
5	Death Aura	10' radius	1 min/level	self
6	Fearlessness*	self	1 min/level	-
7	Minor Death Stroke	1 target	1 rnd/level	touch
8	Detect Death	5' rad/rnd	1 min/level (C)	100'
9				
10	Soul Release	1 target	-	touch
11	Agony	1 target	1 min/level	100'
12	Damm's Eyes	1 target	-	50'
13	Damm's Light	self	-	-
14				
15	Major Death Stroke	1 target	1 rnd/level	touch
16				
17	Torment	1 target	1 min/level	100'
18				
19				
20	Aura of Torment	20' radius	1 rnd/level	self
25				
30				
50				

Descriptions
1 - Pain (F) - Target feels wracked with pain and takes 20% of his remaining
hits.
3 - Peaceful Death (M) - Caster place an individual who is dying in a state
of restful slumber.  The target must have a terminal disease, be bleeding
to death, or have a mortal critical.
4 - Fire Nerves (F) - As Pain except target takes 40% of remaining hits.
5 - Death Aura (F) - Caster emanates a sense of dread and pending death.
All within 10' who fail their RR by ...50 are at a -10 attacking the caster;
failure by 51-100 means target flees; failure 101... target stunned
as long as they remain in the area of effect.
6 - Fearlessness (S*) - Caster is immune to all magical and nonmagical fear,
panic, etc.  Caster also receives a +10 bonus on OB and a -10 penalty on DB.
7 - Minor Death Stroke (F) - The next C, D, or E critical inflicted by the
caster during the spell duration is rolled on the slaying column of
the table for large creatures.
8 - Detect Death (P) - Caster can detect any dead bodies in the area of
effect, as well as whether anything died in the area during the
last 24 hours.  Caster can concentrate on a 5' radius each round.
10 - Soul Release (M) - As Peaceful Death, but caster may cause
immediate sould departure for an already dying target.
11 - Agony (F) - As Pain except target takes 60% of remaining hits.
12- Damm's Eyes (F) - Caster's eyes send forth a flash of white light.  The
target of the spell must make a successful RR or take damage as
if falling.  The amount of RR failure is used as the distance
fallen.  Adrenal Moves Landing skill and magical landing 
spells do not apply.
13 - Damm's Light (I) - Caster gains a sense of whether or not they are
likely to survive a battle that will occur in the next hour.
15- Major Death Stroke (F) - The next C, D, or E critical inflicted by the
caster during the spell duration is rolled on the slaying column of the
table for super-large creatures.
17 - Torment (F) - As Pain except target takes 90% of remaining hits.
20 - Aura of Torment (F) - As Torment except all beings in the area of
     effect (except the caster) are affected.