Mannizinimkhizo Sokhudenerrim Gharnugir Dinazikamora Rimzadamin

Mannizinimkhizo

The Mannizinimkhizo are the Dwarves who live in the Outer-city, trading with the Mannish folk, and hunting for food. Most are accomplished traders and foragers, as well as having their own craft. The hunters tend to have their own territories to roam, and are responsible for bringing back a certain amount of food a month. They are generally paid by the king.

The traders often travel miles, each using certain trade routes. Some are responsible for exporting goods to the Salasians, whereas others travel to Rhutalath, or even as far as Ardadain and Malidor. Their principal job is to sell products from the Under-city, as well as their own, but they also purchase whatever the Dwarven king thinks is necessary. In addition, they act as the ears of the king, bringing back important news of the world beyond. Most Dwarves on the same route travel together for safety, often with the king's soldiers for company. Thie rlarge wagons and convoys make an impressive sight on the roads of the Mannish lands.

Skill

Ranks

Weapon 1

2

1 Craft

3

1 Smithing

2

Trading

3

Tracking

2

Body Development

2

Set traps

1

Drive Wagon

2

1 Region Lore

2

Foraging

3

1 City Lore

1

Fauna Lore

2

 

Sokhudenerrim

The Sokhudenerrim (Dw. The Undrowned) undertake a job which classed as perilous to most Dwarves. In the deepest depths of Kazad-Ar are numerous underground rivers, lakes and waterways. Most of these are crossed by bridges, and mastered by locks and dams, rendering them safe to the Dwarves, who abhor unmastered water. It is surprising then, to find that the Dwarves possess underground sailors, whose job it is guide trade barges and fishing boats along the shadowed waterways. These are the Sokhudenerrim, whose name is a rare sign of Dwarvish humour. The Sokhudenerrim are unmistakable; dressed in leather or light chainmail, with knotted rope around their waists (for no Dwarf will go onto a boat without a safety line). Their rope-belt is a badge of honour, indicating that they do a job that most Dwarves would dare not to. Most Sokhudenerrim are fishermen or traders, and spend their off-duty hours in the down-trodded Dwarven taverns. Their boats are often modelled after Rhutalathian vessels.

Skill

Ranks

Weapon 1

1

Swimming

1

Body Development

2

Climbing

1

Rope Mastery

2

Boat Pilot (Underground)

2

Trading

1

Fishing

2

Background:

Own boat 10

Captain of Small Ship 20

High Quality Rope 5

1-6 Neraid's Crown 20

Gharnugir

The Gharnurgir (Dw. Those who Defend) are the soldiers of the Dwarven kingdom. Whilst the king keeps no standing army as such, as all Dwarves are trained to fight, there are those who have no other skill, other than that of soldiery. The Gharnurgir are often frowned upon, as they have no crafts, and are unable to forge a good weapon. As such, the king keeps the soldiers as guards for the Mannizinimkhizo, as well as for protecting important places in the city. They are well-trained, and ferocious fighters, and unlike those Dwarves with other skills, can be permanently assigned to protecting key areas.

Skill

Ranks

Weapon 1

4

Weapon 2

3

Body Development

4

Shield Bash

3

Chain-Mail

4

Stunned Maneuver

2

Culture Lore: Orc

2

Caving

1

Background:

Rank Increase 7

Important Assignment 15

+5 Weapon 10

+5 Armour 15

Dinazikamora

The Dinazikamora (Dw. Holy) are the priests of the Mountain Folk. Unlike the priests of most cultures, the Dinazikamora are not secluded and fanatical. Like all Dwarves, they quickly grow bored, and enjoy combat. They are actually very martial, often fighting in battle side-by-side with their Dwarven brethren. The Dawrves are not particularly religious, so the Dinazikamora do not have much work to do. Normally, they preside over marriages and funerals, and they succour the Dwarven-Folk in times of need, when it seems as if the gods have deserted them. Most importantly, they bless Dwarves before any major battle, before joining them in arms.

A lot of priests have become bored with the sedentary life-style, and have moved outside the walls to live with the Slayers. Here, they bless the damned, as well as charging them with their tasks. A Dinazikamor usually gathers 3 or 4 Slayers around him, and forms a Cadre, acting as leader. He is usually responsible for the spiritual safety and morale of his cadre, as well as naming them. He also participates in the promotion rituals.

The Dinazikamora dress in long brown robes, as well as chainmail. Most go without a helm, but they always carry a weapon. Their beards usually grow to their feet, and their faces are usually painted black, with intricate patterns. There are no ranks between the Dwarven priesthood, other than the Dinamikhum, the High Priest. He organizes the city into Kimakum (Dw. Parishes), and assigns Priests to the areas. He also picks a priest to act as Dinakima (Parish-leader).

Skill

Ranks

Weapon 1

1

Religion: Kumza

4

Body Development

2

Channeling

2

Chain-Mail

1

Symbol Lore

1

History: Dwarves

2

Leadership

1

Dragon Lore

1

Hobbies

6

Priests possess 3Cleric lists, as well as 3 Alchemy lists as their base lists.

 

Rimzadamin

The Rimzadamin are the fighting force of the Nagrim army. Solely under the command of Kasta Khan, they are the only Nagrim who enjoy any privileges in Death-Pass. The Rimzadamin are picked from amongst the Nagrim once a year, by Kasta himself. He chooses those who have showed great loyalty to him, as well as who are skilled in the use of weapons, no matter what the age. Once elected, the recruits must then pledge themselves to Kasta, the Shadow-Mage and the Death Queen, followed by a dark ritual conducted by the Black Fang, in which the recruits drink the blood of slaughtered enemies.

The Rimzadamin receive the best housing in the city, as well as their pick of the women-folk, and better food rations. Not surprisingly, all Nagrim train hard to join the ranks, though very few make it. Kasta selects only a certain amount a year, and murder is common amongst the Nagrim as the recruitment period approaches.

The Rimzadamin function as guards for Death-Pass, protecting Kasta's treasury, and important chambers. In important duties, they are accompanied by Orcs, as Kasta trusts the green-skinned troops more than those of the Nagrim. In battle, the Nagrim are usually sent first, as cannon-fodder, and in times of peace they are sent on patrols to particularly dangerous places. Despite this, the Rimzadamin feel they are well-treated, and do their best to please their master. Kasta is the over-all commander of the troops, though he assigns promotions to those who please him. These Captains (Dw. Durthora) are placed in charge of a hundred men, and receive the best barracks and food.

Skill

Ranks

Weapon 1

3

Weapon 2

1

Body Development

3

Looting

2

Rigid Leather

4

Scrounging

1

History: Nagrim

1

1 Smithing

2

Hobbies

4