child_m.gif (3208 bytes)ringer Spell-lists

 

BRINGER'S TOUCH

(BRINGER BASE LIST)

Note: This spell list could easily be substituted as a Houri Base List at the GM's discretion.

Note: None of the Seducing Words, Seductive Touch or Pleasure's Weakness spells are cumulative with themselves (ie. - the caster could not cast Weakness I, II, IV and V and get a RR penalty of -60).

Note: These spells are taught with an inherent Suppress (Devious Ways, 19th level, Spell Users Companion) spell in them, this cannot be transferred to other spell lists as it is not separable from the spells here.

Note: As noted these spells only work in conjunction with others spells from this list, this is an inherent function of the way these spells are learned. This has also to do with Note 3. Spells on this list are incompatible with other spell lists due to the way they are taught and cast.

Note: This spell can be learned for all intents and purposes as a Closed Mentalism list except that the DP cost is as for a Mentalism Base List or as a Closed Arcane List with regular Closed Arcane costs.

 

Area of Effect

Duration

Range

1-Intimate Studies

2-SeductiveTouch

3-Seducing Words I

4-Pleasures Weakness

5-Little Secrets

Caster

Caster

Caster

Caster

1 Target

-

-

Special

Special

Varies

Self

Self

Self

Self

Touch

6-Pleasure's Touch

7-Seductive Touch II

8-Seducing Words II

9-PleasuresWeakness II

10-Minor Secrets

1 Target

Caster

Caster

Caster

1 Target

1 min/lvl

-

Special

Special

Varies

Touch

Self

Self

Self

Touch

11-Dream Girl

12-Seductive Touch III

13-Seducing Words III

14-Pleasure's Weakness

III

15-Major Secrets 1

Caster

Caster

Caster

Caster

Target

10 min/lvl

-

Special

Special

Varies

Self

Self

Self

Self

Touch

16-Seductive Call

17-Seductive Touch IV

18-Seducing Words IV

19-Pleasure's Weakness IV

20-Intimate Secrets

1 Target

Caster

Caster

Caster

1 Target

1 month/lvl

-

Special

Special

Varies

Touch

Self

Self

Self

Touch

25-Seductive Trust

1 Target

P

Touch

30-Forgotten Secrets

1 Target

Varies

Touch

50-Intimate Knowledge

Caster

1 rnd/lvl

Self

1. Intimate Studies -- The caster studies the mannerisms and personality of a chosen target for future use with spells from this list. The study can take place during conversation or physical intimacy (carnal, massage,etc.). This spell costs 2PP to cast, twice the normal preparation time and is not detectable as magic.

2. Seductive Touch I -- This spell gives the caster a +10 bonus to all seduction and massage skills rolls made in regards to the studied target. This spell costs no power points to cast.

3. Seducing Words I -- This spell enables the caster to speak in such a subtle and convincing way that the next Force/mind spell they cast off of this list gains a +5 to it's BAR (only on studied targets). This spell costs twice normal PP, preparation time and is not detectable as magic.

4. Pleasure's Weakness I -- This spell enables the caster to give the next force/mind spell they cast off of this list to be given a -5RR penalty (only when cast on studied target). This spell costs twice normal PP, preparation time and is not detectable as magic.

5. Little Secrets -- This spell causes the target to tell the caster one small, seemingly insignificant secret that he would not normally tell anyone except his most trusted friends or loved ones. This spell costs twice normal PP, preparation time and when cast on a studied target it is not detectable as magic.

6. Pleasure's Touch -- This spell affects the targets pleasure center and causes him to feel pleasure and act accordingly. This spell has an addiction factor of 5. This spell costs twice normal PP, preparation time and is not detectable as magic.

7. Seductive Touch II -- As Seductive Touch I except that the bonus is +20.

8. Seducing Words II -- As Seducing Words I except that the bonus is +10.

9. Pleasure's Weakness II -- As Pleasure's Weakness I except that the penalty is -10.

10. Minor Secrets -- As Little secrets except that the target would not normally tell anyone the secret, even though it is not of great significance.

11. Dream Girl -- Caster "changes" into a form that is for appearance purposes the "ideal mate" of the studied target. The target gets RR that represents his resistance to being studied in this manner. No range modifiers apply. This spell costs twice normal PP, preparation time and is not detectable as magic.

12. Seductive Touch IV -- As Seductive Touch I except that the bonus is +40.

13. Seducing Words IV -- As Seducing Words I except that the bonus is +20.

14. Pleasure's Weakness IV -- As Pleasure's Weakness I except that the penalty is -20.

15. Major Secrets -- As Little Secrets except that the secret may have something to do with a fact that the target has been ordered to keep secret, or believes he must not tell anyone or it would have bad repercussions.

16. Seductive Call -- The target of this spell will remember his encounter with the caster very pleasurably and feel drawn to return when circumstances permit, preferably as soon as he is able. This spell costs twice normal PP, preparation time and is not detectable as magic.

17. Seductive Touch True -- As Seductive Touch I except that the bonus is +5/level of the caster.

18. Seducing Words V -- As Seducing Words I except that the bonus is +25.

19. Pleasure's Weakness V -- As Pleasure's Weakness I except that the penalty is -25.

20. Intimate Secrets -- As Little Secrets except that the secrets that can be learned will be the most closely kept secrets that the target has, these include secrets that could cost him his life should others learn he has told anyone.

25. Seductive Trust -- The target of this spell will trust the caster with any knowledge the caster learns from him, using this list or not. The caster will seem above reproach when it comes to guarding secrets told her by the target. He will require absolute proof that she has betrayed him if others accuse her of betraying his trust. Once this spell is active on a target, he will be much more likely to trust her with any secrets he has as the caster is completely trusted. After this spell is in effect on a target, the caster gets an additional +10 to her BARs against the target with spells from this list and any spells cast off of this list gain an additional -10 RR penalty. This spell costs twice normal PP, preparation time and is not detectable as magic.

30. Forgotten Secrets -- When cast before any Secrets spells on this list, the caster will have no memory of the knowledge he has imparted to the caster as a result of the spell. This spell costs twice normal PP, preparation time and is not detectable as magic.

50. Intimate Knowledge -- The caster may use one lower level spell on this list once per round. This spell costs twice normal PP, preparation time and is not detectable as magic, thus any subsequent spells cast with this one are not detectable as magic either (however they only require normal casting time).

 

MELINA'S PLEASURE

(BRINGER BASE LIST)

 

 

 

Area of Effect

Duration

Range

1-Flush

2-Pleasure

3-Stroke

4-Unbalance

5-Pleasure II

1 Target

1 Target

1 Target

1 Target

2 Targets

C

C

C

-

C

30m

30m

3m

30m

30m

6-Joy

7-Pleasure III

8-Stroke True I

9-Stroke True II

10-Sensory Feedback

1 Target

3 Targets

1 Target

1 Target

1 Target

C

C

-

-

Special

30m

30m

3m

3m

Touch

11-Pleasure V

12-Joy III

13-Pleasure VI

14-Pleasure True

15-Mass Pleasure

5 Targets

3 Targets

6 Targets

1 Target Target/lvl

C

C

C

-

-

30m

30m

30m

30m

30m

20-Sensory Feedback True

4 Targets

Special

Touch

25-Ecstasy

1 Target

C

30m

30-Lord Sensory Feedback

Target/lvl

Special

Special

50-Melina's Pleasure

Varies

C

Varies

1. Flush- Target is physically flushed, and experiences primary and secondary sexual arousal (blush, hot flush, erection in males). GM must determine what the sexual characteristics are for other races.

2. Pleasure- Target feels pleasure, and operates at -25 due to distraction.

3. Stroke- Target feels pleasurably massaged, and operates at -5/rnd cumulative until 20 rounds go by, at which point the target passes out from sensory overload.

4. Unbalance- Target receives burst of pleasure, and operates in that round at -100.

5. Pleasure II- Caster may Pleasure two individuals.

6. Joy- As Pleasure, except target operates at -55.

7. Pleasure III- Caster may Pleasure three individuals.

8. Stroke True I- As Stroke, except caster need not concentrate.

9. Stroke True II- As Stroke, except target operates at -90 for the first 18 rounds.

10: Sensory Feedback ((U) Dur: Special, Range: Touch) Target and caster both experience any physical sensation (taste, scent, touch) enjoyed or suffered by the other. Psion lasts as long as both participants volunteer it to.

11. Pleasure V- Caster may Pleasure up to five individuals.

12. Joy III- Caster may cause Joy to up to three individuals.

13. Pleasure VI- Caster may Pleasure up to six individuals.

14. Pleasure True- Target is affected by Pleasure for 1rnd/ 10% failure. Caster need not concentrate.

15. Mass Pleasure- Caster can Pleasure as many people as he has levels. He need not concentrate.

20- Sensory Feedback True- Caster can experience Sensory Feedback with up to four people. Any participant may leave the Psion at any time. The Psion may also be limited to the individuals of two pairs of people. To rejoin the psion, it must be recast. The Psion drops when one of the last two people in the spell wills it to.

25. Ecstasy- As Joy, except target is stunned and operates at -150 due to pleasure for 1 rnd / 10% failure. Caster need not concentrate.

30. Lord Sensory Feedback- As Sensory Feedback True, with as many people as the caster has levels, and each participant can, at will, pick and choose who he gets sensory events from (with the permission of the contactee(s)), what sensory events he wishes to receive (sight, sound, touch, scent, taste) and can, also at will, induce organized synthesizia in his senses. Participant leaves psion at will. Caster can remove another participant from psion, unless he himself has already left psion. Participant in psion must be within 10m of another participant. Caster may rejoin psion only be recasting. All others may join at will of the caster, until caster has accepted as many individuals as he has levels. (GM's note: This spell can be very confusing at parties. It is also useful in non-recreational settings!)

50. Thought Into Pleasure- Caster may use any spell on this list at one/rnd as long as he concentrates.